Monday, September 21, 2015

Developer's Journal --- What makes a game world ''immersive"?


Love these awesome threads on Reddit / Gamasutra:


Highlight of comments / idea:


---- It annoys me whenever developers talk about wanting to make the player "feel like a hero". No, dammit, I don't want to feel like a hero. I want to feel like a part of the world!



---- It's impossible to feel like a hero without feeling like part of the world, so you'd think developers would fix your annoyance by accident at least.

---- The convincing, immersive game world needs to be indifferent to the player and the player needs to feel like an intruder.


Check out the links below.


What makes a game world feel alive, and which games get it wrong or right?

What are some things a game can do to make a game world come "alive"?


Why does the GTA IV rendition of Liberty City feel so much more real and alive than any other open-world game?


The Secret of Immersive Game Worlds  (Gamasutra)

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