Thursday, October 1, 2015

Developer’s Journal --- Catch 22


Link: Signifying Nothing: Making Indie Games in 2015” --- Gamasutra.com

Check out how Paul Kilduff-Taylor says the uniquely challenging time in the games industry:

“…So many people are aiming for team sizes and budgets which represent a huge risk both for themselves and for investors; I would love to see more ambitious games with low budgets and low team sizes. …”


And, a brilliant conclusion (if it's not a black humor): 


“The only thing we can do now is try to develop games which matter profoundly on a personal level in a commercial context of permissible failure.”


Also check out Playing Human in Earthbound – why some virtual worlds feel real” --- Eurogamer.net

"This is why Earthbound feels human. It is about innocence and childhood, but also growing up and what this does to your view of the world...."

No comments:

Post a Comment